Bubble Pinball
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Zone 1 · Level 13

Table 13: Bubble Storm

Bubble Storm opens with a shower of falling bubbles in this free online pinball game, then leaves you a wide board of single-shell targets. A curtain lowers a garland and two columns of small bubbles with two clock bubbles inside. Plan your route by colour, pop them all and keep moving.

Mission
CLEAN SWEEP
Bubbles
5
Difficulty
Normal
Clock
2:59
Par score
610,000
Play table 13
Table 13 of Bubble Pinball, Bubble Storm: full playfield

How the table is laid out

A diamond of 4 pop bumpers fills the top: cyan, coral, yellow and cyan. The LIFT ramp climbs the left side and a drop-target bank sits on the left of the mid-field.

Coloured rings: cyan and yellow in the lower centre and coral on the middle right. The big bubbles all have one shell and spread over the board: coral on the upper left, cyan on the middle left, coral on the middle right, yellow in the lower centre and cyan on the lower right.

A curtain from the top lowers a garland-shaped cluster and two column-shaped clusters of small bubbles, each hanging from its own gold-ring anchor, with two clock bubbles (+5 s each). The opening storm is only for show and does not change the rules.

The objective

CLEAN SWEEP: pop every big bubble and all three clusters before the clock runs out, in any order. One matching hit pops each big bubble; wrong colours bounce. Paint the ball in a top lane (flippers rotate them), a ring, LIFT or with the two-flipper swap. Pop an anchor to drop its cluster.

Strategy, step by step

  1. With single-shell bubbles everywhere, route by colour: sweep the two cyan bubbles (middle left and lower right) together, then both coral ones (upper left and middle right).
  2. Bubble Storm parks its coral port beside the coral target on the middle right; brush past the port and the rebound can burst that target at once.
  3. The coral bubble on the upper left is the hardest shot. Climb LIFT: it paints a colour you can use and drops the ball high on the left side.
  4. Grab both clock bubbles early; the two +5 s bonuses buy room for the QUICK star on this spread-out board.
  5. Each column hangs from an anchor at its top. Pop the anchors of both columns and the garland to clear most of the small bubbles fast.

How to get 3 stars

QUICK: end with at least a quarter of the clock left. NO BALL LOST: no drains (a drain costs 5 seconds). WHOLE CLUSTER: pop the gold-ring anchor of the garland or either column. The two clock bubbles are the key to QUICK on this wide board.

Common mistakes

  • On Bubble Storm, watching the opening shower instead of the plunger; the clock is already running when the falling bubbles settle.
  • Swapping colour after every pop. Plan routes by colour so each charge pops two or three things.
  • Leaving the upper-left coral bubble for last, when the clock is tight and the long shot is hardest.

The first table takes one minute.

The Primordial Bubble takes a little longer.

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