Bubble Pinball
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The 10 bosses of Bubble Pinball

Every zone of World 1 ends with a mini-boss and a boss. Boss tables play in phases: each phase changes the rules and the display tells you what to do next.

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Brass Guardian

Mini-boss · Table 15 · Cloud Workshop

Brass Guardian

A brass automaton whose bubbles wear double shells that grow back. Finish every bubble you start.

How to beat it

It is a hard table with a tighter clock: its big bubbles wear double shells that grow back after 40 seconds, so finish every bubble you start. Pick the colour before each shot and drop the clusters by their anchors to win back time.

Table 15 guide Play it in Cloud Workshop

The Great Cauldron

Boss · Table 20 · Cloud Workshop

The Great Cauldron

A boiling cauldron that changes colour, spits bubble barrages and hides its core.

Phases

  1. Phase 1: The Boilers
  2. Phase 2: Bubble Barrage!
  3. Phase 3: The Core

How to beat it

The boilers change colour every few seconds: paint your ball and wait for the one that matches, or swap colour with both flippers. In phase 2 pop the bubbles it spits before they sink to the flippers, and save your best shots for the core at the end.

Table 20 guide Play it in Cloud Workshop

Sleeping Kraken

Mini-boss · Table 35 · Foam Sea

Sleeping Kraken

It sleeps under the reef until your ball wakes it. Then the tentacles move.

Phases

  1. The Tentacles
  2. The Kraken Wakes!

How to beat it

Pop the bubbles that guard its core first. Once it wakes it moves with the current, so aim where it is going, not where it is.

Play it in Foam Sea

Foam Leviathan

Boss · Table 40 · Foam Sea

Foam Leviathan

A whale of foam with armoured scales. Get swallowed, break free, find the heart.

Phases

  1. Phase 1: The Scales
  2. Phase 2: Swallowed!
  3. Phase 3: The Heart

How to beat it

Its scales spin on a carousel over the heart: time your shots to the rotation. When it swallows you, hit the captive ball three times to break free; in the last phase every bubble you pop pops its neighbours.

Play it in Foam Sea

Crystal Queen

Mini-boss · Table 55 · Crystal Greenhouse

Crystal Queen

Crystal shields, a wall that rebuilds and a crown that only cracks at the end.

Phases

  1. Crystal Shields
  2. The Wall Rebuilds
  3. The Crown

How to beat it

Charge the colour the shields reflect, break the rebuilding wall in one go and finish the crown with the mini flipper on the right.

Play it in Crystal Greenhouse

The Bubble Bloom

Boss · Table 60 · Crystal Greenhouse

The Bubble Bloom

Four petals, four rules: dew, shadow, crystal and mirror.

Phases

  1. Dew Petal
  2. Shadow Petal
  3. Crystal Petal
  4. Mirror Petal

How to beat it

Four petals, four rules: let matching bubbles merge, play through the dark, pop the crystal bubbles in order and reach the heart on a mirrored table.

Play it in Crystal Greenhouse

Iron Titan

Mini-boss · Table 75 · Storm Foundry

Iron Titan

Iron fists, high-voltage arcs and a titan that comes down to the flippers.

Phases

  1. Iron Fists
  2. High-Voltage Arcs
  3. The Titan Descends!

How to beat it

The ramps paint the ball yellow and violet on this table. Shoot between the moving pop bumpers, time the electric arcs, and pop the core before the titan comes down to your flippers.

Play it in Storm Foundry

The Generator

Boss · Table 80 · Storm Foundry

The Generator

Subway charge, high voltage, the kicker and a final overload.

Phases

  1. Phase 1: Subway Charge
  2. Phase 2: High Voltage
  3. Phase 3: The Launcher
  4. Phase 4: Overload

How to beat it

In phase 1 the ports are off and only the subway charges the ball. Then time the arcs, shoot the coils with the kicker and keep a ball trapped during the final overload multiball.

Play it in Storm Foundry

Star Guardian

Mini-boss · Table 95 · Stellar Crown

Star Guardian

Shield planets, a comet shower and a fight in zero gravity.

Phases

  1. Shield Planets
  2. Comet Shower
  3. Zero Gravity

How to beat it

Break the shield planets as they orbit, catch the comets in flight and, in zero gravity, give the ball time to float before you flip. Every lost ball costs 5 seconds of the clock.

Play it in Stellar Crown

The Primordial Bubble

Final boss · Table 100 · Stellar Crown

The Primordial Bubble

Where every bubble began. Five phases, one per zone, ending in five-ball multiball.

Phases

  1. Phase 1: The Workshop
  2. Phase 2: The Storm
  3. Phase 3: The Crown

How to beat it

One phase per zone: the workshop, the sea, the crystal in the dark, the storm with its dropping ceiling and the crown, where a five-ball multiball breaks the core. It is the longest fight of the campaign, so keep the colour you need with the two-flipper swap and do not waste balls.

Play it in Stellar Crown

The first table takes one minute.

The Primordial Bubble takes a little longer.

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