The record holder: a 1992 machine
The machine most often cited as the best-selling pinball machine of the modern era is The Addams Family, released by Bally (then part of Midway) in 1992. Production figures published by collectors put it at about 20,270 units, a number no machine since has matched.
It was designed by Pat Lawlor, with software by Larry DeMar, and based on the 1991 film. Its most famous feature is Thing, the disembodied hand, which rises out of a box on the playfield and grabs the ball with a magnet. Another feature, Thing Flips, briefly lets the machine take control of the upper-left flipper to make a shot for you. A small follow-up run, the Special Collectors Edition of 1994 with gold trim, was built for collectors.
Why it sold so well
Several things came together at once:
- A hit licence: the film was popular and its gothic humour suited pinball perfectly.
- Clear, fun rules: players always knew what to shoot next, with modes linked to scenes and characters.
- A great toy: Thing grabbing the ball is something people still describe from memory decades later.
- Voice and sound: speech and music made the machine feel alive in a noisy arcade.
- Perfect timing: it arrived in the early 1990s, when arcades, bars and operators were buying pinball in large numbers.
How pinball sales are counted
Manufacturers rarely publish official sales totals, so the figures you see come mostly from production records, serial number ranges and databases kept by collectors and historians. They are good estimates, not audited numbers, and different sources can disagree by a few hundred units. Special editions are sometimes counted separately and sometimes together with the main run.
That is also why comparisons across decades are tricky. A 1930s countertop game, a 1970s electromechanical machine and a 1990s dot-matrix machine were built, priced and sold in completely different ways. The numbers tell you what was popular in its own time, and that is still a very useful story.
The other giants of the early 90s
The Addams Family was the peak of a boom. Several other machines from the same few years also sold in numbers that would be unthinkable today. Twilight Zone (1993) and Terminator 2: Judgment Day (1991) are each commonly reported at roughly 15,000 units. Many other licensed machines of the period sold around ten thousand or more.
Before that era the picture is harder to compare. Some early countertop games of the 1930s are said to have sold in the tens of thousands, but they were simple and cheap, and their production records are thin. That is why lists usually say the best-selling machine of the modern era, rather than of all time, when they name the 1992 record.
Where to play the big sellers today
Because so many were built, the early 90s best sellers are among the easiest classic machines to find on location. Arcades, pinball bars and pinball museums often keep one or two, and they are staples of tournament line-ups. On the collector market they remain in demand, and well-kept examples are not cheap. If you are thinking about owning one, our guide on what a pinball machine costs explains the ranges.
Why modern machines sell fewer units
Pinball is healthier today than it was in the 2000s, but the market is different. In the early 90s most machines were bought by operators to place in arcades and bars, and they were replaced every year or two. Today a large share of new machines goes to home collectors, who buy one machine and keep it. Machines are also far more expensive, with more mechanisms and screens, and are split into several editions.
The result is that a modern hit may sell a few thousand units, sometimes more, and still count as a great success. Popularity is now measured in other ways too: player rankings, tournaments, streaming and software updates that keep a machine fresh for years.
What the best sellers teach game designers
The best-selling machines share a recipe that goes beyond their licences: rules that anyone understands in a minute, a memorable toy that matters in the rules, and a steady stream of small goals. Those are exactly the lessons we try to apply in Bubble Pinball, with no licence at all.
Every table has one clear mission shown before the first ball, usually to close glowing bubbles with a ball charged in their colour. Rings, ramps and lanes give you a next shot to aim for, and boss tables change the rules in phases. The free campaign has 100 tables in five worlds, and it runs in any browser, on phone, tablet or computer. Play it free and see how many you can clear.

Frequently asked questions
What is the best-selling pinball machine of all time?
The Addams Family (Bally, 1992) is the machine most often cited, with about 20,270 units. It is usually described as the best-selling machine of the modern era.
How many pinball machines did the best sellers sell?
The Addams Family is reported at about 20,270 units, and several other early 90s machines at roughly 15,000. Modern machines usually sell a few thousand.
Why do modern pinball machines sell fewer units?
Most are bought by home collectors who keep them, rather than by operators who replace them often, and they are more expensive and split into several editions.
Is Bubble Pinball related to any of these machines?
No. It is an original free browser pinball game with its own tables and rules.
All machine names and trademarks mentioned belong to their respective owners and are used only to identify them. Sales figures are those commonly reported by collectors and historians. Bubble Pinball is an original game and is not affiliated with, endorsed by or connected to any manufacturer or licence named here.