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Zone 1 · Level 11

Table 11: Amber Bridge

Amber Bridge opens the second half of the first world in this free online pinball game with a yellow and cyan board and two ramps that feed each other. Burbu blows in a star and a flower of small bubbles, one with a rainbow bubble and one with a gold bubble, and a quick pair of ramp shots wakes the Mother Bubble for multiball.

Mission
CLEAN SWEEP
Bubbles
3
Difficulty
Normal
Clock
1:47
Par score
615,000
Play table 11
Table 11 of Bubble Pinball, Amber Bridge: full playfield

How the table is laid out

A diamond of 4 pop bumpers fills the top: yellow, cyan, yellow and cyan. The LIFT ramp climbs the left side and the CASCADE ramp the right. There are no drop targets.

Just two coloured rings: yellow on the lower left and cyan on the lower right. The big bubbles, all 2 shells, are yellow on the middle left and in the lower centre (each leaves a rescue post) and cyan on the middle right (leaves a magnet).

Burbu blows in a star-shaped and a flower-shaped cluster of small bubbles, each hanging from a gold-ring anchor. A rainbow bubble and a gold bubble (points x2) sit among them. Only 2 ramp shots light the Mother Bubble here.

The objective

CLEAN SWEEP: pop every big bubble and both clusters of small bubbles before the clock runs out. Multiball is a bonus that speeds things up, and every bubble counts whenever you pop it. Only matching colours pop; paint the ball in a top lane (flippers rotate them), a ring, a ramp or with the two-flipper swap. Pop an anchor to drop its cluster.

Strategy, step by step

  1. Amber Bridge leans yellow. Paint at the lower-left yellow port and work through the pair of amber targets, middle left and lower centre, before the cyan one gets any attention.
  2. Alternate LIFT and CASCADE: two ramp shots wake the Mother Bubble, and each climb also arms the ball to burst a whole two-shell bubble.
  3. Amber Bridge's multiball lights the super jackpot on every ramp; point the spare balls at the star and flower clusters so each cashed jackpot lands on a pop.
  4. The cyan ring on the lower right sits on the same side as the cyan bubble on the middle right: a short upward flip from the right flipper covers it.
  5. Pop the gold bubble before dropping its cluster so the pops that follow pay double.

How to get 3 stars

QUICK: finish with at least a quarter of the clock remaining. NO BALL LOST: no drains (a drain costs 5 seconds). WHOLE CLUSTER: pop the star's or the flower's gold-ring anchor. Multiball helps with all three but none of them needs it.

Common mistakes

  • On Amber Bridge, climbing the same ramp twice in a row; alternating LIFT and CASCADE wakes the Mother Bubble while each climb still arms the ball.
  • On Amber Bridge, drifting across the lower-left yellow port while lining up the right-hand cyan target.
  • Using the rainbow ball on small bubbles that its colour already covers instead of on a two-shell yellow bubble.

The first table takes one minute.

The Primordial Bubble takes a little longer.

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