How the table is laid out
A row of 3 pop bumpers crosses the top: cyan, coral and yellow. The LIFT ramp climbs the left side and the CASCADE ramp the right, with a drop-target bank on the left of the mid-field.
Coloured rings: yellow on the middle left, cyan on the lower left and coral in the lower centre. The big bubbles, all 2 shells, are cyan in the middle centre and on the middle left, coral on the middle right and yellow on the lower right. Shells regrow 40 seconds after a crack.
A spiral blows in a column-shaped and a pyramid-shaped cluster of small bubbles, each hanging from a gold-ring anchor. A bomb bubble and a clock bubble (+5 s) hide among them.
The objective
CLEAN SWEEP: pop every big bubble and both clusters before the clock runs out, and finish each big bubble before its cracked shell grows back. Only matching colours pop; paint the ball in a top lane (flippers rotate them), a ring, a ramp or with the two-flipper swap. Pop an anchor to drop its cluster.
Strategy, step by step
- Treat every crack as a promise: once a shell breaks, hit the same bubble again within 40 seconds or you start over on it.
- Sky Clockwork's two ramps are the antidote to regrowth: whatever LIFT or CASCADE hands back is armed and demolishes a whole two-layer target before the timer can restore anything.
- Sky Clockwork puts its two cyan targets side by side, middle left and middle centre. One cyan charge can crack both in a single sweep across the upper half.
- Sky Clockwork's lone yellow target sits on the lower right, nowhere near its yellow port; a diagonal launch from the left flipper after a pass through the middle left port is the reliable line.
- The spiral on Sky Clockwork mixes a pyramid with a column; detonating the pyramid's bomb gives a clear line to its anchor, which then takes the pyramid down.
How to get 3 stars
QUICK: at least a quarter of the clock left when the board is empty. NO BALL LOST: no drains (a drain costs 5 seconds, and regrowing shells punish the delay). WHOLE CLUSTER: pop a gold-ring anchor to drop a cluster whole.
Common mistakes
- Cracking all four big bubbles once and then coming back. By then the first shells have grown again.
- Draining right after a crack; the 5 seconds lost plus the regrow can cost the QUICK star.
- Wasting a ramp climb on a single-shell target when a two-shell bubble is waiting.
