How the table is laid out
A pair of pop bumpers sits at the top: cyan and coral. The LIFT ramp climbs the left side, there are no drop targets and a magnet in the lower-left of the field can grab the ball.
Coloured rings: yellow up on the upper left, cyan in the lower centre and coral on the lower right. The big bubbles, all with 2 shells, zig-zag down the board: cyan on the middle right, yellow on the middle left and coral on the lower left.
A curtain from the top lowers two garland-shaped clusters of small bubbles, each hanging from a gold-ring anchor. They hide a clock bubble (+5 s) and a rainbow bubble that lets any ball pop it and turns the ball rainbow.
The objective
CLEAN SWEEP: pop all three big bubbles, both shells each, and both garlands before the clock runs out. Any order works. Only matching colours pop; paint the ball in a top lane (the flippers rotate them), a ring, the LIFT ramp or with the two-flipper swap. Pop a garland's anchor to drop it.
Strategy, step by step
- High Foundry's yellow port hangs way up on the upper left. Work the ball up the left side so it rolls through that port and descends onto the yellow target underneath.
- The coral bubble on the lower left is close to the flippers and to the lower-left magnet. Let the magnet catch a coral ball and release it into the bubble for easy repeat hits on both shells.
- For the cyan target on the middle right, pick up cyan at the lower centre port, then send a long crossing shot from the left flipper; it is the trickiest angle on High Foundry.
- Garlands are long and thin, so the gold-ring anchor is easy to reach from below. Drop each garland early and the clock bubble often falls with it.
- Keep High Foundry's rainbow bubble in the garland untouched until a zig-zag bubble still wears two layers; a rainbow ball then cracks it whatever its colour.
How to get 3 stars
QUICK: finish with at least a quarter of the clock left. NO BALL LOST: no drains (a drain would cost 5 seconds). WHOLE CLUSTER: pop a garland's gold-ring anchor and drop it in one go. You can take them in separate runs.
Common mistakes
- On High Foundry, ignoring the lower-left magnet near the coral target and flipping wildly at every ball it grabs instead of using the hold to aim.
- Charging yellow low on the board and then losing it on the way up. The yellow ring is the high one on the upper left.
- Burning the rainbow ball on a garland you could drop by its anchor anyway.
